Hi! Thanks for stopping by Hickory Clock. Before this Jam, I had only about an hour of experience in RPGMaker, but through this game's creation I've rounded up to
around 300 hours. What a journey!
I hope you enjoy your time, I'll get on with the credits now - Mouse

GRAPHICS
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Nothbee
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Park tree
Plush Hickory
Rot Dandelions
Balloons

marsfriend
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Sundial


mousesweater (me!)
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the rest of the game i guess!


MUSIC
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zoeydotexe
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Sands of Time
Ouroboros 
Rematerialisation
Greenworld 
Gamma
Music box
Ad Mortem Sic Vita Fluit
Hometown

5P4C3_C4173T
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Surreal Synth

Erokia
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Synth Loop 11_2 - (Time-Stretched)


SOUND EFFECTS (All were taken from freesound.org!)
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Kitchen Wall Clock Ticking 2 - giddster
Dirt_Slide_02.wav - dheming
ManholeRemove3.wav - acclivity
Yume Nikki Enemy Screams - plasterbrain
Yume Nikki Enemy Laughter - plasterbrain
Metal Creak 2.wav - ingudios
paper_double.wav - XTYL33
Folding step, creaking metal - AtoMediaDesign
grandfather_clock_chime_02.wav - joedeshon
l_m_fx_pacman.aiff - kkz
tree-leaves-rustling.aif - Spleencast
2.cars.moving.wet.road.wav - andriala
WoodType_1_Footstep_MensDressShoe_.wav - monte32
Clock ticking.mp3 - csnmedia
clock ticking - seth m 
Switch - Poyekhali
chain.aiff - jack13_89
Sony Vintage Casette Player Button Snap 1_1 - Joao_Janz
Yamaha CS-30L - simple bass - C6 (simple bass-84-127.aif) - modularsamples
next spring day in the polish forest - rear - CRAFTCREST.com
Night life Ambience.wav - 170048@virtualwindow.co.za
Backyard Ambience Day.wav - Spyboticer
lamb bleet005.wav - pesticideX
Mouse Squeaking.wav - Nakhas
Cow Noise.wav - Tats14
snarl.wav - Lerdavian
Antique fireplace clock bell one strike - Kinoton
seththomas_chime_quarter_hour.flac - lakewoodsound
pendulum slow two o'clock.wav - klankbeeld
Adult Woman Phone Conversation Interjection 'Yeah I know' Chuckles.mp3 -  Coral_Island_Studios


SCRIPTS
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Custom Page Conditions - Hime
Phantasy Star IV Talk System (By Common Events) - SoulPour777
Yanfly Core - Yanfly
Yanfly Message - Yanfly
Yanfly Menu - Yanfly
Yanfly Move Restrictions - Yanfly
Message Options [VXA] - modern algebra (rmrk.net)
Offscreen Events - Kread
Footstep Sound - TheoAllen

SCRIPT HELP
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marsfriend

ITCH.IO PAGE EDITING AND CONSULTING
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marsfriend

PLAYTESTING HELL
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cowlegs
marsfriend
zoeydotexe

PERSONAL THANK YOU'S because I'm sick with formalities!! Would like to give some big shoutouts to the folks that have been in my corner the whole way, without
them this game wouldn't exist! (Nothbee also made tiny sprites of us, which can be found in this folder. I'll list everyone in that image, from left to right.)

mouseinsweater
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oops thats me in the sprites. hi!

Nothbee
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 Has put up with me rambling in their DMs about Hickory Clock when this was still up and running! Their spritework is amazing, to the point where I had to
tell them that it needed to look worse to fit with the rest of the game. Thanks for putting up with me and your balloons look cool I promise

marsfriend 
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Okay the game REALLY wouldn't exist without him. He was the one who suggested doing an entry for this jam, and since then has kept giving me ideas
throughout the game's development! Also he's the one coder friend I knew who could help me with script editing, thank you for spending at least a few hours with me
figuring out how to make things work. I hope you enjoyed drawing Sundial Woman

zoeydotexe 
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 My noises gal! The one in the booth!! She's the reason this thing has noises at all, because she both directed me to freesound.org AND made custom songs
for a majority of the worlds! If you like what you hear, maybe check out her Soundcloud! You might find some familiars tunes there eventually.

cowlegs 
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Without the let's make games group they started up, this game would! not! exist!! Hickory Clock would've still been two assets and one map if I didn't have a spot to
specifically talk about it honestly. Not to mention his wisdom when it comes to stupid RPGMaker quirks is invaluable, I will be thinking about my vehichle error 
forever.


ᐢ..ᐢ

Thank you all again! If you've read this far, I'll give you a hint for the road about one of the tricks of Hickory Clock.
There are currently two main worlds, but they only show up during specific hours. The green world shows up on even hours, and the Sand world shows up on odd hours. 
Feel free to change your system clock if you're impatient, I won't mind!.